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Home
Sound Engines
All the commonly used sound engines at one place
Last updated: Sunday, June 13, 1999

MIDAS Digital Audio System
MIDAS Digital Audio System is a multichannel digital sound and music system, designed mainly for use in games, demos, and other realtime multimedia applications. MIDAS is free for non-commercial usage, but licenses for commercial use are also available.
FMOD Sound Engine
FMOD is a digital sound and music system, for programmers supporting Windows 95, 98 and NT. It is quite simply the fastest, easiest to use, and feature filled sound system on the market. FMOD has a FREE non commercial use license, and also a commercial license, with no royalties required. This also includes ongoing technical support.
Interactive Around-Sound
Since its' start in 1996 the Resourcium has serviced thousands of amateur and professional game developers with reviews and links to the best game development resources available. Now, two years later, the service gets almost a thousand visitors every day.
Miles Sound System
The Miles Sound System offers a versatile, powerful solution to the need for high-quality sound effects and music performance. Miles provides a variety of audio playback resources suitable for even the most demanding multimedia and entertainment applications, including a distinctive array of features unmatched by any other PC sound system.
Simple DirectMedia Layer (SDL)
Very simply, SDL is a library that allows you portable low level access to a video framebuffer, audio output, mouse, and keyboard. Cross-platform libraries have been written before, but SDL has a few bells and whistles.
QMDX
QM SDKs are high-performance audio software development kits targeted squarely at games programmers, with a special emphasis on real-time 3D sound.
PenguinPlay
The goal of the PenguinPlay GSDK project, is to provide the best working environment to create and port game and multimedia applications to the Unix like operating systems
Virtual Sampler Library
Whether you are using Watcom, C/C++, Visual C/C++, C++ Builder, Delphi or Visual Basic, you can now have a low-latency, fully programmable wavetable module taking care of both sound effects and music - even on systems without a wavetable card!
Shorten
Shorten is an established low complexity audio coder. It compresses both lossless (The decompressed file is exactly the same as the original) and lossy (The compression may be specified either in terms of an average number of bits per sample, or in terms of an acceptable (perceptually weighted) signal to noise ratio).
Synthetic Audio Library (SEAL)
The Synthetic Audio Library Application Programming Interface (SEAL API) allows your applications to play digital audio waveforms and multichannel music module sequences concurrently.

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