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Home / C Libraries SciTech MGL 4.05 About MGL Adapted from the SciTech MGL homepage with permission Tuesday, October 27, 1998 In the fast-paced world of software development, getting products completed on time is the name of the game. Now, using SciTech MGL, you can create interactive graphics applications in the shortest amount of time. This Multi-platform Graphics Library has been used in the development of many leading titles like WinQuake, Hexen II and many others. SciTech MGL handles all of the mundane housekeeping chores of creating graphics applications and allows you to focus on writing the code that will make your application stand out from the pack. It provides fast, low level rasterization of 2D and 3D primitives that can be used for creating computer games, user interface software and other real-time graphics applications. SciTech MGL currently supports development under Windows 95/NT or DOS and can be ported to other platforms and operating systems in as few as 1000 lines of code. SciTech MGL's full screen OpenGL API support provides programmers with a 3D API that can scale from software-only (using low-resolution graphics modes), all the way up to full 3D hardware geometry acceleration. SciTech MGL allows developers to create applications using the OpenGL API in either a window or full screen mode (rendering to VGA, VESA VBE or DirectDraw surfaces) in the Windows or DOS environments. Features
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